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Computational cost : ウィキペディア英語版
Algorithmic efficiency

In computer science, algorithmic efficiency are the properties of an algorithm which relate to the amount of computational resources used by the algorithm. An algorithm must be analysed to determine its resource usage. Algorithmic efficiency can be thought of as analogous to engineering productivity for a repeating or continuous process.
For maximum efficiency we wish to minimize resource usage. However, the various resources (e.g. time, space) cannot be compared directly, so which of two algorithms is considered to be more efficient often depends on which measure of efficiency is considered the most important, e.g. the requirement for high speed, minimum memory usage or some other measure of performance.
:''Note that this article is not about optimization, which is discussed in program optimization, optimizing compiler, loop optimization, object code optimizer, etc. The term 'optimization' is itself misleading, since all that can generally be done is an 'improvement'.''
==Background==
The importance of efficiency with respect to time was emphasised by Ada Lovelace in 1843 as applying to Charles Babbage's mechanical analytical engine:
"In almost every computation a great variety of arrangements for the succession of the processes is possible, and various considerations must influence the selections amongst them for the purposes of a calculating engine. One essential object is to choose that arrangement which shall tend to reduce to a minimum the time necessary for completing the calculation"

Early electronic computers were severely limited both by the speed of operations and the amount of memory available. In some cases it was realised that there was a space–time trade-off, whereby a task could be handled either by using a fast algorithm which used quite a lot of working memory, or by using a slower algorithm which used very little working memory. The engineering trade-off was then to use the fastest algorithm which would fit in the available memory.
Modern computers are very much faster than the early computers, and have a much larger amount of memory available (Gigabytes instead of Kilobytes). Nevertheless, Donald Knuth emphasised that efficiency is still an important consideration:
"In established engineering disciplines a 12% improvement, easily obtained, is never considered marginal and I believe the same viewpoint should prevail in software engineering"


抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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